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Heal Mount
Heal enables you to channel positive energy into a paladin's special mount (typically a horse) to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability Damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, Insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 Hit Points of Damage per level of the caster, to a maximum of 150 points at 15th level.
Heal does not remove negative levels or restore permanently drained Ability Score points.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
Instantaneous
Level
Paladin 3
Range
Touch
Saving Throw
Will negates (harmless)
School
Conjuration (healing)
Spell Resistance
Yes (Harmless)
Target
Your mount touched
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